Monday, September 8, 2014

Gaming Round-Up: September 8, 2014

Portal 2 by JenPenJen


News: The Sims 4 might not support toddlers, but its replaced them with something even better—demon babies.

BioWare developer Damion Schubert suggests that gaming’s troll culture arose with early MMORPGs and suggests that the genre’s success only arrived when developers learned to mitigate user harassment.

Eurogamer’s Tom Bramwell writes about how he wishes more games were just a vertical slice; ie, shorter and more focused towards a particular experience.

At Geekwire, Mónica Guzmán talks about her vicarious experiences with Twitch game streaming, to perhaps explain the Amazon acquisition to a confused audience, and in the proess relate sweet stories of passionate gaming amidst family life.

Matthew Weise thinks cutscenes deserve credit for their cinematic uses, not derision as distractions from play. "cinematic cut-scenes make the domains of player and designer so painfully clear. It helps the player understand *exactly* what part of the story belongs to them and what part belongs to the storyteller. It helps them understand things like identity and abstraction."

Over at Polygon, Holly Green cites a number of studies that indicate how players relate to their avatar and how Fallout 3 produced that very experience for her.

At Paste, the tag-team duo of Ian Williams and Austin Walker condemn Blizzard for reinforcing the crunch-cycle with the language of their job ads: "social pressure is what keeps crunch time and other bad practices in place as a normal part of the industry."

The PC Gamer Top 100 is now online. Aside from some oversights and mistakes that RockpaperShotgun was quick to point out, Top 100 lists are a great way to start a conversation about what you value you in games, and to rile up some internet blood.

The recent backlash against the harassment of women surrounding last week's Anita Sarkeesian  story has spawned a backlash of its own.  Breitbart's Milo Yiannopoulos warns of the dangers of Feminist Bullies Tearing the Video Game Industry Apart: "every blog out there seems more concerned with policing misogyny and "transphobia" than reviewing the latest game releases. As a result, gaming sites and their readers have drifted apart in recent years."  Meanwhile, on Tumblr, the number of ani-feminist or "Egalitarian" blogs is dramatically rising, and while it's tempting to dismiss the movement as just another tinfoil hat brigade, a surprisingly number of these Tumblrs are written by women who feel like the media's orgy of coverage is only perpetuating the problem.

Shamus Young of The Escapist explains how his many years of gaming have left him craving novelty.

Writing for Time, Leigh Alexander says that harassers represent the traditional gaming audience lashing out at a culture that has expanded beyond them.  Tobold Stoutfoot, on the other hand, interprets the shrinking influence of “core gamers” as the result of economic forces. "Games like they used to be have a problem in today’s market. Many of the core themes are not acceptable to a wider audience. It isn’t just as Anita Sarkeesian complains how women are shown as victims in the background decoration of games like Hitman. It is that games like Hitman which are exclusively about violence aren’t as appealing to a wider market than they were to the old core audience."


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