Showing posts with label bioshock. Show all posts
Showing posts with label bioshock. Show all posts

Wednesday, August 23, 2017

Link Round-Up: BioShock Anniversary




BioShock film could have been made today, director says
"Verbinski said his team was eight weeks into working on the film, which is based on Irrational Games’ dystopian first person shooter of the same name, when the studio pulled the plug on the project. Verbinski said the studio wanted to give the film a more accessible rating (like a PG-13), and he didn’t want to make the movie if it wasn’t going to be rated R."
BioShock is Still Great, 10 Years Later. Here's Why.
“The game holds up reasonably well today, played especially with an eye for its immersive sim DNA and less as a straight shooter. It's especially fun to hack machines and make them do the work, or let your wacky environmental powers wreak havoc on the ecosystem—bait splicers out to a shallow pool and electrocute them, or enrage a big daddy and lure them into a circle of death. It's nowhere near as deep an immersive sim as its cousins in the Dishonored or Deus Ex series, but those elements are still fun to play with, and add needed variety to subsequent playthroughs. I still enjoy its grand, theatrical style—Sander Cohen descending the staircase at Fort Frolic, the pivotal "A Man Obeys" scene, and the statues and banners and signage about the world that are the opposite of subtle, but they sure make their mark. This is a grand, jazz-hands flailing vision, and where it can be accused of being corny, it was never ashamed to go all the way.”

Friday, June 16, 2017

Crafts: BioShock Little Sister Doll


Little Sister Doll by Kari Parham

Alright dolls freak me out enough to begin with and Little Sister is anything by cuddly to begin with, but Kari Parham has taken creepy dolls to a whole new level with with handmade Little Sister tribute inspired by BioShock.  Parharm has done an incredible job capturing the horror of Little Sister while still maintaining the "cute" element that makes your skin crawl in-game.  The final results are so good they look Photoshopped.
"The backdrop was made with foam board, poster board, hot glue, paint, and sheets of foam. It was made to come apart three walls and the floor. I just set the display in front of the TV to take a picture."

Monday, April 4, 2016

Gaming Round-Up: April 4, 2016


"BioShock: Rapture" by James Bernabe


Review: At Eurogamer, Sarah Ditum writes about her experience playing Stardew Valley, describing it in less than glowing terms. "It’s like having one last short to get your head straight before you leave the bar, or necking an espresso to bring you down as you head up for bed. It makes no sense, and it makes you feel horrible. S"

Review: Kill Screen's Will Partin shares his thoughts on The Foreigner, a new documentary about professional StarCraft II

Ashe Samuels on the Ontological Geek praises the therapeutic benefits of MMO escapism in How The Best Game Design Helps Me At My Very Worst.

Emily Short offers a chronology of interactive fiction games, such as Twine.

At Gamasutra, Ben Weber writes about the challenges (and potential implications) of adapting Google’s DeepMind-powered AI Go player to play StarCraft instead.  Could this be the end of as we know it?  Not likely.  However, Eric Swain credibly argues that the success of AlphaGo challenges our human reading of the game’s language as reliant on theory of mind.

Here's A little footage from the war between The Moneybadger Coalition and The Imperium. The war is now officially termed World War Bee and if you wish to learn more about it, CCP provides updates here.  Here's an explanation of The Northern War (aka World War Bee).

Nick Dinicola of PopMatters critiques the morality of Undertale's pacifist conclusion.

At Playboy, Reid McCarter praises the worldbuilding in Dying Light for using zombie horror tropes to create a more sympathetic portrayal of religious cults.


VentureBeat offers coverage of the "Muslim representation in video games" panel at the recent Game Developers Conference in San Francisco.

At Vice, Ed Smith discusses how his enjoyment of "the Quintessential Video Game Nasty," Manhunt has changed from adolescence to adulthood.


Tuesday, January 19, 2016

Monday, June 1, 2015

Gaming Round-Up: June 1, 2015

BioShock Illustration



News:  27 million watch video game tournament - matching NCAA final audience

Andy Kelly asks the completely legitimate question Why the Hell Is a Farming Simulator at the Top of the UK Video Game Chart?

At Gamasutra, Katherine Cross compares the systemization of morality in the D&D and Pathfinder tabletop games with that of Bioware games.

Ernest Cline has managed to turn his ’80s nostalgia into an entirely different book from Ready Player One. Read the first chapter of Armada!

Monday, May 18, 2015

Posters: Will the Circle Be Unbroken

Will the Circle Be Unbroken by Shane Lewis

"Will the Circle Be Unbroken" by Shane Lewis
Prints available for purchase from BigCartel. US$40


Friday, April 17, 2015

Toys: Bioshock Infinite Vigor Bottles

Custom Bioshock Infinite Vigor Bottles by Zoe Brookes

"Undertow: the first vigor box I designed, definitely inspired by one of the first liquor bottles I fancied--the Bombay Sapphire bottle. Similarly to the Ultimate Songbird box, I designed the corners and edges to look a little worn, so that any slight damage incurred while shipping wouldn't stand out (much). The typography for 'Undertow' was inspired by the 'Voxophone' advertisement in-game."

Toys: Big Sister

Custom Big Sister Toy Model by Fiona Ng

Design based on the Big Sister character from 2K’s Bioshock 2.


Tuesday, March 17, 2015

Posters: Rapture Masquerade

Bioshock Masquerade Poster by Bianca Baumann

"Rapture Masquerade" by Stuttgart, Germany-based Bianca Baumann
Bioshock Fan Art


Thursday, January 29, 2015

Posters: Bioshock


Bioshock Posters by Stefano Cozzi
Prints available for purchase from Society6.


Monday, January 5, 2015

Tech: BioShock Infinite Casemod



There aren't a lot of games I would go to these lengths for, but I have to admit, if any game were going to get me into modding, it would probably be Bioshock Infinite.  Clearly, I'm not alone.


Concept Art: BioShock


Canceled BioShock Movie Artworks

Pirates of the Caribbean director Gore Verbinski had planned to turn the game Bioshock, with its beautifully rendered art deco world, into a film that would have treated the world with respect and represented it as gamers would have wanted.  Sadly, that vision never came to fruition and fans were left disappointed.

Luckily for us, artist Kasra Farahani has released some of the concept art that would have been the foundation of the big screen Rapture, and they are truly stunning, offering anyone who has played Bioshock a hint of a world that they will instantly recognize.


Tuesday, October 14, 2014

Posters: Booker/Elizabeth

Bioshock - Booker/Elizabeth by Alex Charleux

"Bioshock - Booker/Elizabeth" by Paris, France-based Alex Charleux
"My last Bioshock tribute, with this reversible poster. Who saves who ? That's the whole point of the game. I love Bioshock !

Had myself and a friend to pose as the characters for reference, the Songbird and background are the only paintovers of photobashed references to save time. Will probably do an updated version later"

Posters: Bioshock Plasmids

Bioshock Vintage Plasmid Posters by FroggsPond

Bioshock Vintage Plasmid Posters by FroggsPond
Prints available for purchase from Etsy. US$9.13 - $32.86


Related Posts Plugin for WordPress, Blogger...