BioShock film could have been made today, director says
"Verbinski said his team was eight weeks into working on the film, which is based on Irrational Games’ dystopian first person shooter of the same name, when the studio pulled the plug on the project. Verbinski said the studio wanted to give the film a more accessible rating (like a PG-13), and he didn’t want to make the movie if it wasn’t going to be rated R."BioShock is Still Great, 10 Years Later. Here's Why.
“The game holds up reasonably well today, played especially with an eye for its immersive sim DNA and less as a straight shooter. It's especially fun to hack machines and make them do the work, or let your wacky environmental powers wreak havoc on the ecosystem—bait splicers out to a shallow pool and electrocute them, or enrage a big daddy and lure them into a circle of death. It's nowhere near as deep an immersive sim as its cousins in the Dishonored or Deus Ex series, but those elements are still fun to play with, and add needed variety to subsequent playthroughs. I still enjoy its grand, theatrical style—Sander Cohen descending the staircase at Fort Frolic, the pivotal "A Man Obeys" scene, and the statues and banners and signage about the world that are the opposite of subtle, but they sure make their mark. This is a grand, jazz-hands flailing vision, and where it can be accused of being corny, it was never ashamed to go all the way.”



















