Monday, June 8, 2015

Gaming Round-Up: June 8, 2015

Gaige the Mechromancer

News: 2015 World Video Game Hall of Fame Inductees Announced.  The World Video Game Hall of Fame announces first inductees.

News: New law could bring esports to Vegas casinos

At AV Club’s Gameological Society, Jake Muncy discusses Republique and muses on the omnipresent voyeurism of games.

Eve Online: how a virtual world went to the edge of apocalypse and back  
"The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy."
Gamasutra columnist Katherine Cross sings the praises of Darkest Dungeons‘ minimalist characterization

Gamasutra has reposted a 2012 design talk by Timothy Cain about the development of the first Fallout.  It's dated but still very relavent.

In what would turn out to be a watershed event in the history of viral videos and online multiplayer gaming, footage of the Leeroy Jenkins incident was uploaded to the internet ten years ago

Joe Skrebels of GamesRadar argues that The Witcher’s in-game card game misses the mark when it comes to the pleasures of playing cards.

Lovecraftian Horror and Bloodborne: Spencer Fawcett of Awn explains that Hidetaki Miyazaki’s new game, at its core, is about the fragility of human life and flesh.

Maddy Myers wonders why so few women protagonists are given love interests.

At Not Your Mama’s Gamer, Alex Layne reflects on the games brought into the classroom and how they may influence the next generation of young developers.

Robert Yang adapted his GDC 2015 talk into a post on his site in which he charts the history and future of the role of "level design."

Simon Parkin reflects on How Video Games Make You Work at The New Yorker

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