Twilight Princess Link cosplay
Achievement Hunter looks at Great Levels in Gaming.
Aevee Bee scrutinises the use of space in JRPGs, writing that "
The BBC profiles The man who made the worst video game in history, the creator of the Atari ET game.
Brutal Doom inspires strong feelings in players, one way or another. Brendan Keogh argues that it is true to the spirit of the original Doom, revealing something more of its essence through what it adds.
Christian Donlan of Eurogamer compares Firewatch to Tintin in My spoilery Firewatch theory. “The biggest spoiler regarding Firewatch – and this is possibly a sign of how weird narrative games are getting – is that you can’t really spoil it.”
Ed Smith of alphr takes a look back at Grand Theft Auto and the airbrushing of history, asserting that, by rewriting key elements of the LA riots, GTA distorts history.
Emily Short sheds light on the writing process for interactive fiction and how critical reading skills are becoming increasingly important. In the same vein, Olivia Wood talks about five things she’s learned as editor for interactive fiction.
Game Maker's Toolkit Youtube channel discusses How indie games can portray morality without karma points.
Last week marked the 20th anniversary of the first Pokemon games releasing in Japan. 20 years ago today, a set of unsuspecting video games would be released that would end up spawning so many sequels, a long running anime series, a collectible card game and numerous spin offs. Via Metafilter
Play ColonelQuest, the 8-bit, "historically accurate" video game based on Colonel Harlan Sanders' mythological life, that is part of its hipster makeover to improve flagging sales.
Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news. Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and it's pretty much the only video game site you'll ever need to read again. I laughed at “Batman v Superman trailer” Is A Search Term That Will Bring You To Our Website.
PopMatters compares Firewatch to the work of Alfred Hitchcock, to highlight the techniques of character-driven storytelling in Firewatch and the Case of the Much Too Obvious MacGuffin.
Scott Juster explains How Firewatch uses the physicality and immediacy of videogames for storytelling. Meanwhile, Katherine Cross reflects upon How Firewatch hearkens back to relationships on the early internet.
Thomas McMullan writes about how violence might be perceived differently in VR.
Why Zelda Was so Revolutionary When It Came Out 30 Years Ago Today
The World's First VR Board Game Is Less Silly Than It Sounds
WRITE YOUR OWN FANTASY GAME FOR YOUR MICROCOMPUTER (PDF) is a beautifully illustrated guide to programming (what else) fantasy roleplaying games on early personal computer hardware, along with its companion WRITE YOUR OWN ADVENTURE PROGRAMS (also PDF), covering text adventures. This site sent me down the rabbit hole with Creating Arcade Games on the Commodore 64, which I spent hours poring over.
No comments:
Post a Comment