Monday, January 19, 2015

Gaming Round-Up: January 19, 2015

Transistor Fan Art by Robas Arel



News: According to Naughty Dog, any work on The Last of Us sequel is on hold until Uncharted 4 is out the door. I'm not sure if I'm angry about being informed that I have to wait longer or reassured that they're putting in the time the title deserves.

News: There’s now a Princess Bride iOS game! But... it apparently sucks.

The developer of The War Z – now Infestation: Survivor Stories – on what they did wrong in the naming, marketing, and release of their game, what they learned from being pulled from Steam, and how it affected their sales.

On Eurogamer, Rich Stanton dives into ‘cheesing’ in Destiny, the practice of actively seeking out loopholes in order to maximise loot with minimal effort.

If you didn't catch the Twitter discussion on formalism in game design and criticism, this TwitLonger from Frank Lantz explains what it was all about.

Is homelessness in SimCity a bug or a feature? is an excellent piece from Vice.

Jake Muncy plays Metro 2033 and discusses the poetics of urban agoraphobia:  "Subways are naturally orderly spaces, each corridor and tunnel built with a purpose, moving people and property in a mechanical, logical way. Transfigured here into the home of a new human society, they are a hope for order, a place where control can be measured along the length of the train tracks."

Over at Gamasutra Lena LeRay’s reality gets shattered by the historical perspective of Dragon Age: Inquisition‘s lore: "In one swell foop [sic], BioWare has changed everything. So often in fantasy stories, The Legends turn out to be True, but they have just knocked the bowling pins of legend over with a bowling ball made of reality and revealed that the pins were all just a facade the whole time. But it’s not a retcon. Everything points, now, to all the myths and legends in the lore being based on a series of actual historical events seen from different perspectives, but with details lost and twisted over the centuries. Some of the things in The Legends may very well be True… but not all of them."

Over at IGN, Jesse Matheson discusses a project in an isolated mining town in Western Australia providing indigenous youth a digital space to preserve their culture.

OXM’s Kate Gray writes about Dragon Age: Inquisition in the Guardian: "My boyfriend in Dragon Age: Inquisition broke my heart when he told me he was gay."

Rob Fearon’s latest rant addresses the myth of old games being difficult - particularly the myth of that being a good or lost tradition.  As a kid, I don't think I ever got past the third level of any game I played or loved prior to the release of the original Nintendo.  As an adult, I've had a chance to re-played some of my favorite childhood games, only to realize that those games weren’t hard so much as poorly designed.

Vic Davis is living up to his promise to blog the creation of his new boardgame each week. He starts with this post about the difference between boardgame and videogame design, specifically as regards the complexity limitations of the former.

The wave of free-to-play video games is surging, and Sony's along for the ride.


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