Monday, July 14, 2014

Gaming Round-Up: July 14, 2014

Lara Croft Reborn

"Lara Croft Reborn" by Line Art by Chris Ehnot Colors by David Delanty


At Narcissist Reality, Dag Hammarskjöld argues that anti-climactic endings shouldn’t be taboo. "I experienced my first anti-climax to a fictional narrative something broke inside me but in the emptiness it had left in its wake, I realized I had stumbled on something beautiful and deeply meaningful beyond anything I could comprehend"  At Pop Matters, Nick Dinacola agrees with Hammarskjöld, but argues that we should leave the complex moral anti-climaxes until the end of a game.

Cameron Kunzleman discusses the recently released game Mountain over at Paste.  Stephen Beirne weighed in on the game's concept of "interactivity."  Raph Koster responded, and the conversation subsequently leaked out onto Twitter, after which Koster wrote another post addressing interactivity.
Medium has an altogether different take on the game in their piece, "On Formalism."  Brendan Keogh referenced Medium's post to explore his own feelings on Mountain.  Personally, discussion like this does far more to motivate me to buy a game than reviews.


The Centipede’s Dilemma: Samantha Allen talks about the difficulty of teaching another gamer the intricacies of Mario Kart 8.

Dorkly offers a brilliant list of New Videogame Phrases and Idioms For Everyday Life in two parts.  "Overwrite you Save: to do something terrible to someone that completely overshadows whatever progress you may have made with them."

Elsewhere, Alex D Jones compares the passage of time in Mountain to the game Durations.

"Galaga" is an excerpt from Michael Kimball's book of the same name about the classic arcade game of the same name.

Katherine St Asaph gives a rundown of a New York Times article on Interactive Fiction

Luke Pullen talks about the world-simulation Civilization and what it’s structure entails, calling out “the way that colonisation prevents rather than incites native uprisings”.


Parade asks Why Are Console Game Releases Delayed?

At Project Ballad, William Hughes talks about the function of repetition in games.

Should games be interesting or fun? Zoya Street digs through Nobuki Yasuda’s work to extract how players describe games in Japanese.


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