Monday, February 16, 2015

Gaming Round-Up: February 16, 2015

I Give My <3  To You by Ry-Spirit

"I Give My <3 To You" by Ry-Spirit
T-Shirts available for purchase from TeePublic.


Interview: Kotaku talks with a Hacker who's spent years in Shadow of the Colossus

Interview: Rock, Paper, Shotgun's headline for their recent interview with Peter Molyneux says it all: "I haven't got a reputation in this industry anymore."  Molyneux's  Kickstarter-funded project still-in-development-hell-despite-being-out god simulator Godus has been attracting criticism for bloody ages.    Vague promises had been made regards meeting multiplayer functionality outlined at the funding stage, but all anyone can play of the game right now, outside of a Steam beta, is a freemium mobile version deeply tangled in microtransactions.

It looks to all over for a man who's done so much for the global games business.  His resume includes Populous, Fable and its sequels, the original Syndicate and Theme Park, and Dungeon Keeper.  Godus was always ambitious, but if Peter Molyneux can't make a god game work properly, what chance does anyone else have of repairing the damage that's been done?  In the Guardian, Molyneux is deeply apologetic that backers of Godus haven't seen the return they expected on their investment.

Interview: Sid Meier and Jake Solomon talking about game design.
News: Turkish authorities have ordered an investigation into whether or not violence in Minecraft promotes aggression. Deep sigh.

Review: Despite the duplicity of using time travel to more effectively fake interest, Todd Harper is vaguely optimistic about the direction of Life is Strange. Jed Pressgrove less so.

Anita Sarkeesian's 8 Tips for Game Developers for Portraying Women

Brenda Romero on credibility vs. influence, and how people respond to new work from “legendary” creators seems relevant following the recent Molyneux debacle.

Carolyn Petit talks about the documentary Atari: Game Over, which coversthe 1983 industry collapse and E.T. the Extra-Terrestrial, the game that is, perhaps wrongly, left with the blame.

Did anyone else see the so-called "Gamergate" episode of "Law & Order: SVU?"  I thought it was SUPER weak, treating video game culture like bad science fiction.  Ars Technica and Mary Sue were both disappointed (but not surprised) by the episode.

HeroComplex laments the fact that the Grammys soundtrack category has yet to embrace video game scores, which is a damned shame, given the quality of soundtracks in recent years.

IGN took a look recently at new technology on the horizon designed to enhance the upcoming VR wave, and there’s some pretty cool stuff on the way, including eye, motion, and facial tracking hardware, as well as a Jaeger pilot sim, straight from the set of Pacific Rim.

In the spirit of V-Day, Amy Knepper names 5 co-op games that helped her marriage.

Innuendo Studios has released a really interesting piece of video game criticism that is nominally about Call of Duty.  It also addresses the problems with reviewing video games; and it gets better as it goes on.

Laralyn McWilliams shares research on the benefits of diversifying your workforce.

On Kill Screen, Andrew Yoder talks about Andrei Tarkovsky’s Nostalghia and how exploration tends to kill videogame spaces. Meanwhile, Zach Budgor examines the successes of perspective and movement in Metroid Prime

Matt Lees of Vice calls bullshit on video game genre labels, a bone worth picking at.

Seemingly out of right field, the Guardian weighs in on when dynamic game systems surprise us, citing the animal's of Far Cry, of all things.

Topless Robot mocks The 7 Least Romantic Video Game Romances

At Vice, Chris Schilling wonders what Call of Duty can do to avoid being the Video Game Version of Coldplay?  Ouch.


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