Monday, May 22, 2017

Gaming Round-Up: May 22, 2017


"Prey Fanart" by UK-based Rose Davies


Infographic: Video Games Are Good For Your Brain

Review: Injustice 2 is a rewarding fighting game for fans and first-timers alike

7 fascinating facts you didn’t know about Overwatch

8-bit Music Theory breaks down why Mario music sounds "fun", examines nonfunctional harmony in Chrono Trigger, investigates the history of Zelda overworld themes, and plenty more.

Fighting games are getting simpler, and that’s a good thing, observes Polygon's David Cabrera. He feels like there should be a wider range of games available for beginners.

Gareth Damian Martin uses Prey as a starting point for comparing science fiction architectural approaches to technology in An Ornament in the Void.

How Netflix's The Witcher differs from most video game adaptations

How video games help improve real-world AI

Jess Joho complains that Prey's multitude of play options is no substitute for features that reward players for exploration in what she calls "the Failure of ‘Play Your Way’ Games."

Jody Macgregor argues that it’s time for cyberpunk games to remember how to be punk.

PC Gamer's Luke Winkie profiles one father who quit his job to run a Minecraft server for autistic kids. It's a very heartwarming piece.

Polygon recently published a large series on video games in Cuba: Cuba: Where underground arcades, secret networks and piracy are a way of life. [Via Metafilter]
Prey’s Mimics are perhaps the perfect enemy, and now, I’m Scared of Everything Now, writes Unwinnable's David Shimomura.

Ravi Sinha ponders the difference between Lore vs. Narrative.

Robert Rath compares the aesthetics of Call of Duty: WWII to Spielberg movies.

There could soon be video games that plug directly into your brain


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