Monday, January 18, 2016

Gaming Round-Up: January 18, 2016

Fallout 4 Concept Art by Ray Lederer

Interview: A Professional Halo Player Describes How eSports Keep Getting Bigger

News: Activision announces Call of Duty World League

News: John Romero releases the first new Doom level in 21 years, and suddenly, eighties kids all feel very old.  Doom still boasts a lively community of level creators and players. One fan site, Doom World, even ranks the best fan-made levels annually, and has done so for every year of the 22-year-old game's lifespan.

In Antagonism and Antagonists in the Metal Gear UniverseG. Christopher Williams takes a closer look at the interaction between mechanics and storytelling in Metal Gear Solid V: The Phantom Pain.

At The Atlantic, Will Partin takes a look at What happens when the vast universes in massively multiplayer online games go offline?

At The Guardian, Simon Parkin has been writing a series of profiles on the new generation of games designers.

Brendan Keogh wonders what we consider to be “cheating” in a videogame.

Carolyn Petit recounts how speedrunning brings back the magic of videogames that she felt as a child.  I think speedruns re-awaken memories of watching an arcade screen over someone's shoulder for all of us.

Jef Rouner argues that gamers are the new religious rightDamion Schubert disagrees strongly in a post at Zen of Design, writing "[...] don’t call these people you refer to as ‘gamers’. That’s a term for good people."

Joel Goodwin asks How do videogames undermine those players who enjoy exploring virtual worlds?  "Into The Black" is the fourth Electron Dance film, a hybrid of Into the Black and Chekhov's Collectible.  In it, Goodwin discusses the joy of exploration in games and the ways in which it can be ruined by extrinsic reward.

Mitch L made this FALLOUT 4 video using GTA 5 mods, and it’s just perfect.

Patrick House of The New Yorker talks to Werner Herzog about virtual reality.

That Dragon, Cancer is a game based on one couple's experience raising a son diagnosed with terminal cancer at twelve months old.  Emily Short reviewed That Dragon, Cancer, examining the theme of faith discussed in the game.  At The Guardian, Keith Stuart compares his experience playing That Dragon, Cancer with his own experience coping with the death of his father.  Alexander Kriss talks about the ways That Dragon, Cancer’s expresses the grief of the Green family.

At VideoBrains in London,  Kieron Gillen explores the side of British games development we didn't see in History Written By The Losers.

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