Andrew Yoder of Mclogeblog looks at the Thief‘s series of in-game maps and what they express bout spaces and how they what behavior they facilitate.
Christian Donlan of Eurogamer recounts the pleasures of Grow Home.
Eurogamer sits down with Shigeru Miyamoto and Takashi Tezuka to talk about the iconic level 1-1 of the classic Super Mario Bros.
Game is a 4 Letter Word is being described as a New podcast is like This American Life for video games. Each episode takes a single four-letter word and examines its connection to video games and the surrounding culture. Stevens aims for it to be listenable by gamers and non-gamers alike, so a lot of the time it plays out like a series of loosely connected stories about people, not just about games themselves.
Here is John's Arcade, a resource about collecting, maintaining and playing classic arcade video and pinball machines. But the real reason I'm posting this is his YouTube channel, which is full of long videos (many over an hour) about arcade repair and maintenance. Like restoring an incredibly rare I, Robot machine, or Computer Space, the first video arcade game, or Quantum, a rare Atari game developed by GCC, programmers of Ms. Pac-Man. Or you can just watch him try to break 300,000 in Donkey Kong over several half-hour videos.
Here is Let's Glitch Super Mario World, an in-depth series of 47 YouTube videos (each from 10 to 30 minutes long) that demonstrate breaking the game in myriad ways, with clear descriptions of what is going on.
Here is what causes the kill screens of Ms. Pac-Man and why they happen long before level 256. Here is why you can sometimes control the attract mode demo in Galaga. Computer Archeology explains the "no fire" cheat in Galaga, which causes the enemies to stop firing if you keep two specific bugs alive long enough. (What, you don't know what Galaga is? galaga.info has you covered.)
In honor of the series’ 30th anniversary, John Teti of AVClub explains why The original Super Mario Bros. remains Mario’s loneliest quest.
Is the new Apple TV the end of gaming as we know it? asks Ben Branstetter. Nope.
Paste Magazine picks out the Top 20 2D Mario levels of all time.
At PC Gamer, Phil Savage talks about the joys of defibrillating soldiers in Battlefield.
PC Gamer incites the usual frenzy of comment rage with its annual list of the Top 100 PC Games. Its a nice place to start if you don't know PC gaming well and want to get started, or if you've been away a while and want to take the temperature of the market.
Scott Juster of PopMatters feels that while the level design of Everybody’s Gone to the Rapture is a lovely example of space, it is ruined by the slow speed at which you move through it, creating a disconnect and resentment of the level.
Terry Pratchett’s final Discworld novel is out, but you can keep roaming around the Disc via the Discworld MUD. Read all about it on Rock, Paper, Shotgun. I think Mr. Pratchett would approve of the graphics interface, being a writer and all.
Thomas Welsh coins the term “mono-game” for the likes of The Witcher, Assassin’s Creed and most recently Metal Gear Solid. These are vast games that encourage gaming monogamy thanks to their variety, but also therefore pose challenges when it comes to designing and discussing them.
World’s Largest Working Arcade Cabinet Makes You Feel Like a Little Kid Again