Monday, April 7, 2014

Gaming Round-Up: April 7, 2014

Connection by Ben Newman



7 Awesome Video Games That Could (or Should) Be Movies

7 Video Games That Have Terrible, Terrible Artificial Intelligence

The fact that Buyer Beware Is A Terrible Excuse For Bad Video Games should be self-evident, but that doesn't stop Forbes from taking a stab at explaining why.

On First Person Scholar, Michael Lutz tackles that old chestnut of Ben Abraham, “replayabilty” and asks — if “replay value” defies objective analysis, what are the subjective terms under which it can be understood?

In its Getting Back In The Game series, NPR offers advice on Finding The Right Game To Play. "Like movies, books and music, there are countless video games to suit all interests and tastes. If you're a would-be gamer, here's how to sort through the titles and find a great game to play."

Kotaku has a gallery of 2014's Best And Worst April Fools' Jokes in Gaming

The New Yorker has a piece on The Guilt of the Video-Game Millionaires: "One night in March, 2013, Rami Ismail and his business partner Jan Willem released a game for mobile phones called Ridiculous Fishing. Ismail, who was twenty-four at the time and who lives in the Netherlands, woke the following morning to find that the game had made him tens of thousands of dollars overnight. His first reaction was not elation but guilt. His mother, who has a job in local government, had already left for work. “Ever since I was a kid I’ve watched my mom wake up at six in the morning, work all day, come home, make my brother and me dinner—maybe shout at me for too much ‘computering,’ ” he said. “My first thought that day was that while I was asleep I’d made more money than she had all year. And I’d done it with a mobile-phone game about shooting fish with a machine gun.”

Popular Mechanics explains Why the 2048 Game Is So Addictive

Washington State University researchers have programmed a computer to teach another computer how to play Ms. Pac-Man. The future is now.

WebProNews contends that Violent-Game Criticism is Dying Out.  "Video game violence has intensified since the 1990s, but surprisingly, media concern about said violence has dropped significantly," according to a University of Missouri researcher.  The Escapist has an update.


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