2013 image created for Interface Zero 2.0: Full Metal Cyberpunk animated for fun.
Aroon Karuna of Offworld on how edutainment failed him and why regular games are often more educational than games specifically designed for education.
Ashley Barry discusses the isolating effect of the silence of both Shadow of the Colossus and Journey at Not your Mama's Gamer.
At The New Inquiry, Ben Gabriel responds to Ian Bogost’s contention that "Video Games are Better Without Characters" at The Atlantic, arguing that characters are themselves systems.
Cara Ellison of EuroGamer searches for noir in video games.
Chris Bateman offers a retrospective of roleplaying and games history (Part 2, Part 3) in which he describes how the tabletop games have shaped the way players expect to roleplay various genres.
Heather Alexandra of Paste magazine argues that "Videogames Have a Pessimism Problem" that must be resolved by restoring a lost sense of heroism.
I love my untouchable virtual body: "Violent games can be excellent metaphors for interpersonal conflict," writes Aevee Bee of BoingBoing's Off World blog. Todd Harper responds with a discussion of the bodies in games that erase or diminish his own body. On a related topic, Jillian of FemHype describes how games have influenced the perspectives on her body.
In Japan, people applying to work at Nintendo are given an amazing company guide (2015), bursting with color, that they remake every year. 2014 - 2013 - 2012 - 2011
Jillian of FemHype writes about motherhood, magic, and the monstrous feminine trope in the Dragon Age series.
Matt Lees asks Can We Keep Politics Out Of Gaming? Probably not.
Miguel Penabella of Haywiremag compares the The Last of Us with the 1956 John Ford western, The Searchers. "The Last of Us starts in Texas, and like The Searchers, the game involves a surrogate daughter figure snatched away, in a late act development, that must be found by trekking westward into uncharted wilderness. Its on-the-road narrative about a man named Joel (Baker) delivering this surrogate daughter figure Ellie (Johnson) to a group called the Fireflies comes with a violent, arduous foray not unlike a typical Western."
Mike Worby of Sound on Sight sounds off on the real heroes of Kingdom Hearts
The Nerdist asks How Close Are eSports to Going Mainstream?
Oliver Bouchard of Castle Couch explains how adventure games such as Grim Fandango nurture the development of nostalgia through the design of their spaces.
At the PBS Game Show, Jamin Warren discusses how a player’s avatar and in-game behaviours influence the real world.