Monday, January 20, 2014

Gaming Round-Up: January 20, 2014


Pac-Man and Space Invaders Crossover by Grégoire Guillemin


As part of their “Discomfort” week, Gamechurch discusses how bodies are portrayed in games. The article, which alludes to a 1732 Jonathan Swift poem, is entitled The Gamer’s Dressing Room.  In much the same "vein," Paul King examines the issue of body horror and Indiestatik's Chris Priestman praises a war game where players' injuries aren’t healed by hiding behind a corner for the count of ten.


James Lantz of Decision Problem talks about score streaking in 868-Hack, as well as the difficulty of tracking player score in games that are defined by randomness and luck. Darran Jamieson delves a bit deeper into the issue in his article on the role of luck in game design

Robert Beckhusen asks, do 1,600-year-old Viking war games cause violence? The game in question is one of asymmetrical warfare, meant to teach a common language of tactics to children, much as we use sports metaphors today.  Meanwhile, Owen Vince talks about Skyrim and “living by the sword” and Christian Nutt considers the toys we played with as kids and how they influenced us.

There Really Is a Conference Where Nerds Study Videogame Music.  Sounds like the setup for a Big Bang Theory episode plot.

Wired claims difficulty in games is the point, not the problem.

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