Wednesday, January 29, 2014

Gaming Round-Up: January 29, 2014


"Mr Video" by Katheryn Renfroe

Infographic: The Many Faces of Lara Croft: Tomb Raider

Infographic: ​ World of Warcraft 's Impressive First Decade, By the Numbers

At This Cage is Worms, Cameron Kunzelman discusses designing horror, defying convention, and a little game called Ib.

The Game Design Forum has posted a very long, very thorough introduction to the history of videogame design, outlining the wisdom and conventions acquired in each era that have constructed videogames as we now know them.

How video games can affect dreaming patterns


If you play Minecraft, you might want to try out making a new skin for your avatar. Limbs are individually customizable, and your “hat” can now extend over your whole body.

Imaginary Funerals is a new site dedicated to alternative writing on games.

In the face of a limitless horizon, one man chronicles his journey to the end of the world...of Minecraft.

On Think Entertainment, Alex Rinaldi discusses the tenuous relationship between videogame problem-solving and making moral choices. The piece begins with Star Trek: The Next Generation analogy.

Prison Architect’s producer, Mark Morris, and designer, Chris Delay, responded to Pedercini’s critique in a lengthy Youtube video where they explain where they think they can do better, where they’re in the process of doing better, and where they think Pedercini is mistaken.

This short piece on Games and Tips breaks down the positives and negatives of the new Human Female design in World of Warcraft.

Stephen Beirne pens a very insightful critique of Jason Rohrer’s upcoming game, The Castle DoctrineHe argues that Rohrer’s “distillation” of the moral question of using lethal force to stop a home invasion is undermined by his deliberate elision of social and political factors that lead to increases in things like burglary.

Worst 10 Trends In Gaming

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