"We’re Gonna Need a Bigger Rucksack" by Kim Herbst
Prints available for purchase from Society6. US$15
Dan Chamberlain reminisces over the homebrew community which built up around the Net Yaroze, one of the earliest publicly-released game devkits.
Developer Robert Yang has taken his experiences making smart, critical "sex games" and turned it into a manifesto about "game development as cultural work." He argues that games exist in a cultural economy where playing is only one vector for engagement.
"To “consume” a game, it is no longer necessary to play it. Rather, the most important thing about a game is that it exists, because that means you can think about it."At Kill Screen, Will Partin takes long look at the history and design of prisons and the areas where Prison Architect might fail its subject matter, concluding that while the title is engaging enough as a game, it utterly fails as either simulation of or commentary upon its subject matter:
At PC Gamer, Tom Senior writes about the satisfying weight and heft of objects and machinery in Soma, praising the surprisingly realistic physics of the game.
At Shut Up & Sit Down, Brendan Caldwell has written a fantastic piece about "dumb games" – games fueled by aggression that children play.
At Vice, Matt Porter asks What's Happened to Starcraft? At one point, it was the world's most popular e-sport, then it dropped off the map. How did Blizzard let its hold on the tournament market slip? Meanwhile, at Offworld, Laura Hudson praises a visual novel about playing Starcraft 2.