Monday, April 6, 2015

Gaming Round-Up: April 6, 2015

When You speak I hear silenceCreated by Ivan Yakushev (Vombavr)

"When You speak I hear silence" by Russia-based Ivan Yakushev (Vombavr)


Infographic: Every Game of Thrones on-screen Death

A 12-Year-Old Girl Takes On The Video Game Industry: Temple Run is free to play—if you play as the default character, Guy Dangerous. But playing as a girl character can cost extra. Maddie Messer found out this was true for a lot of games, and she didn't think that was very fair.

Anita Sarkeesian's newest video is about what games do right when it comes to gender.

At Den of Geek, Ryan Lambie praises Konami's Classic Arcade Game Aliens.

On First Person Scholar, Gino Grieco has produced a stellar essay on the lenticular design of Nintendo games using Magic the Gathering as a starting point.  For a bit more insight into exactly what Lenticular Design is, check out this article from Wizards of the Coast.



The Guardian's Simon Parkin profiles Dark Souls and Bloodborne director Hidetaka Miyazaki

Hardcore fans of Destiny will enjoy browsing through the Destiny Confessions Tumblr:
"Some of the coolest things in Destiny are the things you would never notice. Like how if you go to the Tower, the second you drop off,  you can run to the Hangar and see your ship dock. Or the fact that invisibility works on the characters in the Tower."

This Hilarious Video Shows 6 Times You Were The Real Villain In Video Games


Of all the obligatory Easter posts this week, the one I enjoyed most was Geek's list of 7 blatant Jesus analogs in video games, mostly because you just never think of playing Jesus in a video game.

PewDiePie and all those game commenters? Well, the game industry wants a cut: YouTube gaming stars blindsided by Nintendo's ad revenue grab

Take a Look at this Fan Recreation of Bioshock in CryEngine 3

Vice's Jonathan Beach airs a laundry list of gripes in Ten Things I Hate About Video Games in 2015, beginning with an old pet peeve of mine - Shitty Manuals.

At Wizard of Radical, Ray Porreca reflects upon childhood memories of videogames

For World Autism Awareness Day, Polygon's Joe Parlock surveys games depicting autistic characters while at Vice, Jake Tucker relates how L.A. Noire inadvertently created a player-character who seems to share his disability.  It's worthy noting that both Parlock and Tucker are on the autism spectrum.


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