Monday, April 20, 2015

Gaming Round-Up: April 20, 2015

Portal 2 by BigGreenPepper

Andy Astruc writes about his experience playing Skyrim’s "Live Another Life" mod with his own roleplaying rules.

Erik Bigras explores the epistemological boundaries of our concept of a “good” game.

George Buckenham, maker of Punch The Custard, offers his rules for making games.

At Kill Screen, Dillon Baker notes the trend of games about rural, pastoral life.

Kill Screen Daily has an interview with FM Towns Marty (NSFW), who posts images and gifs from otherwise inaccessible retro Japanese computer games. His images were controversially used in Jon Rafman's video for Oneohtrix Point Never's song Still Life (Betamale) (NSFW).

Lulu Blue critiques the superficial nature of common videogame language, while Heather Alexandra, the author of the TransGamer Thoughts Tumblr, offers a Defense of Lore as an alternative ways of communicating about a world.
Moira Katson documents her experience writing a videogame for the first time:
"As I started to write the character, issues became plain: not only did I need to make a character arc largely without internal dialogue, but I needed to show the character in juxtaposition to the world without a great deal of external dialogue, either. This was an idea I had simply never faced before."
On his Two Minute Game Crit channel, Stephen Beirne examines how Ace Attorney presents clashes of ideologies.  It's never been a game that's inspired me to deep thought, but to each his own.

Paolo Perdicini has published a transcript of the Art History of Games keynote he delivered in 2013.  It's a really good read.

Paste's Todd Harper attended the Different Games conference and wrote about it.

Paying to Win: Battlefield Heroes, Virtual Goods and Paying For Gameplay Advantages. Ben Cousins, then general manager of Easy, EA's free to play development studio, looks at the controversy surrounding Battlefield Heroes and its "pay to win" model and how the game was (re)designed to deal with those complaints while still getting people to spent money on it. More presentations are available from his website.

Peter Christiansen asks what ethical systems in "historical" games mean.

A prototype of Sound Fantasy, a long-lost Super Nintendo music game by Electroplankton auteur Toshio Iwai, has surfaced online and is now available to download. Sound Fantasy later evolved into the PC program SimTunes.

Raph Koster, one of the designers of Star Wars: Galaxies, wrote about how they dealt with the game’s Jedi problem and permadeath.

Retrogaming blog VGJunk has just turned 5, and celebrated with a post about the gonzo Capcom beat em up classic Captain Commando. Over the last half-decade, VG Junk has uncovered a hidden Treasure with McDonalds, helped NSync get to their show and imagined what Re-Animator would look like on the NES. He's also investigated the national stereotypes that hide in fighting games, with his probing look at the fighters of Brazil, France, Germany, Russia, and Spain. So put on some Queen, watch out for Jack the Ripper, and enjoy a stroll down memory lane.

Rob Fearon's "Every indie developer should read this." encourages hobbyists.

Shawn CG of Arcadian Rhythms celebrates the successes of Pillars of Eternity.

Silver Grinding's Devon Carter reflects on moments of silence in Dragon’s Dogma.

Smart video games can assess kids better than standardized tests, a new book says.

Tidus is Final Fantasy’s worst dressed character — a sartorial review. 

That Street Fighter II car smashing bonus stage in real life.

This nifty DIY Kit lets you Design Your Own Game Console, teaches you to code.

Time magazine has named Anita Sarkeesian as one of the 100 most influential people, calling her "a feminist for the digital age."

The United States Department of Education thinks video games are the future.

When Video Games Are "Patched," Gamers Lose Trust In Reviews

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