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Interview: Adventure Time creator Pendleton Ward on why he quit.
Interview: Amazing Stories interviews “cheerfully demented” artist Frank Wu
Review: Noel Murray reviews the recently reissued Ghost in the Shell: “One of the big reasons Ghost In The Shell became the most popular anime feature internationally since Akira (the film that first introduced many audiences to mature Japanese animation) is that it gets into its viewers’ heads, by musing out loud about what defines a living entity.”
An Artist Is Trying to Make Arabic Tattoos More Stylish
The cosplay community gets the documentary series it deserves
From Christ and Pop Culture comes this awesome tribute to the power of Studio Ghibli’s movies: “The world is a strange place. I never needed wardrobes or nine and three-quartered platforms to see it; it only took my parents, hell-bent on becoming missionaries, to drag me kicking and screaming aboard an Asia-bound plane at the age of seven. The best adventures are rarely those we choose for ourselves: they choose us. It is the same in fantasy. For me, the strange and poignant films of Studio Ghibli have been a source of comfort and rare insight over the years, often echoing my own experience with their own deep, wordless aesthetic.”
How Card Hunter reinvented tabletop gaming by getting rid of the table
Kevin Ohannessian explains why the new Dungeons & Dragons edition matters, especially in a world dominated by video games: “Even decades later, after thousands of computer and console role-playing games, the endless possibilities of tabletop D&D provides unique experiences. There are intricate puzzles with incredible freedom in their solutions. There are interactions with non-player characters that can end in a million ways; a videogame may provide only two or three choices. Mass Effect and other modern RPGs may have 3 or 5 pre-determined endings; a D&D campaign could have an ending completely customized to the players’ actions, intentions, and desires.”
Why I don't read the Game of Thrones books
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