Monday, October 6, 2014

Gaming Round-Up: October 6, 2014


"Conquer Yourself" by Sweden-based Brakkenimation


Review: The first wave of reviews are in for Warner Bros' Middle-Earth: Shadow of Mordor, and it would appear that developer Monolith Productions has a surprise hit on their hands.

8 of the Most Notorious Video Game Exploits of All Time

Ian Williams mourns the fading Lord of the Rings Online, Turbine’s seven-year-old MMO which now appears to be entering the last stage of its life cycle.

Joystiq has a series of interviews with artists on the lost art of fighting game backgrounds.

At Just Delete It, James Earl Cox offers an interesting analysis on the four kinds of “metafiction” in games, which he defines as self-aware fiction meant to mediate player suspension of disbelief.


At Kotaku, GB Burford shares a fascinating long-form essay on How The Dead Space Saga Lost Its Way and how the games create a unique and memorable “dialect” through mechanics, art, sound design and more.

Leigh Alexander has compiled a list of actual ethical concerns in videogames

At the New Yorker, Simon Parkin writes about Destiny’s unintended critique of consumerism.


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