"A coverart I did for Miracle of Sound's latest song "My Revolution""
News: Google search finally adds information about video games, but Kotaku is concerned it may be telling us too much, now.
Cameron Kunzelman takes a critical look at Destiny on The Cage is Worms, arguing that Destiny’s Raid is Interesting Because it’s a Game (whereas Destiny itself is more akin to a slot machine).
Can Video Games Fend Off Mental Decline? Some Doctors are beginning to think so. This video game might be the future of ADHD and Alzheimer's treatment.
On Eurogamer, Jeffrey Matulef argues that Walking is the New Shooting. He looks at Alien: Isolation not as just survival horror, but also a bold statement about exploration as storytelling in games.
At The Guardian, Simon Parkin offers up a profile on US politics’ recent move to include game developers in an ongoing conversation on future warfare, thus deepening the connection between games and the military-entertainment-industrial complex.
The horror genre is one of the best at conveying the subtle characteristics of mental illness argues Daniel Link in an article at Topless Robot on Alien: Isolation. Not only does Link talk about his anxiety disorder, but also about symptoms in terms of that horror.
If you still haven’t gotten around to playing The Last of Us, you really, really, should. Now is the perfect opportunity. Sony just announced the Game of the Year Edition, launching on PS3 on November 11, which contains all the additional multiplayer DLC .
At Kill Screen, Dan Solberg has an excellent profile on independent game developer and artist Lilith, creator of Crypt Worlds. Lilith talks about the grimy, beautiful settings of her games, among them Crypt Worlds (referred to lovingly as “the piss game”), and how they came to be.
Marshall Sandoval’s Cynicism, Recession, and the Resurgence of Cyberpunk on PopMatters take a look at the return of Cyberpunk as a popular setting in video games, especially indie titles, and makes the case that the current political and economic climate is responsible.
Mashable's Chelsea Stark explains Why GamerGate Can't Continue
On Rock, Paper, Shotgun, Graham Smith recalled his rewarding and exasperating experience bringing a loose guild together in It Takes a Village: Wurm Online and the Value of Tedium. He writes a great ode to teamwork, and how the game inspired it in the loose collection of players in the free server they played on.
"The Only Thing I Have To Say About Gamer Gate" by Felicia Day.
Patrick Keplick ponders the player’s role versus the artistic intent of the designer by looking at The Very, Very Large Black Bars of The Evil Within. Aspect ratio may appear to be a small technical detail, but the size of the frame is something that a cinematographer would control in a film.
Why Killing Orcs in Mordor is more intimate than sex in Mass Effect
Your Next Psychologist May Prescribe The Legend of Zelda
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