Interview: On the Design a Game podcast, indie developer Daniel Benmergui discusses Storyteller, his system for creating visual stories.
Emily Short critique’s Gone Home as a work of interactive fiction and the larger trend of “presenting most of your story as backstory” as a means to get around many difficulties in writing interactive fiction.
James Marion likens The Sims to Our Town and how it is the player’s hand just like it is the director’s hand that grant’s the stage meaning.
Gaines Hubbell at Higher Level Gamer examines the ideal of a video game as a text and how we approach them as open works in the face of mainstream critics unconsciously insisting they are closed works. Meanwhile, Jeff Mummert at Play the Past looks at how video games aren’t really understood and to be used as texts in the classroom the understanding of player’s position and their agency is necessary.
No comments:
Post a Comment