Tuesday, January 14, 2014

Gaming Round-Up: January 14, 2014

Gamer Girl by Samuel Deats

This is a piece The Phoenix out in Boston asked to attach to an article
 in their magazine about violent video games.
Becky Cunningham complains that Minecraft Is Bad for Gaming over on Cheat Code Central.

The Cult of the Peacock: It’s easy to forget that at one time all videogames had manuals. I used to like reading manuals. Manuals were cool. Now, instead of manuals, we have interactive tutorials. They take about fifty times longer to produce, three times longer to consume, and players hate them so much that their highest aspiration is to become completely transparent. Currently I spend most of my waking hours developing them. It should come as no surprise that I hate them too.

In Super Mario World, if you make the right series of moves with the right game objects, you can cause the game to execute arbitrary code. A particularly delightful use of this feature was recently shown by Masterjun, a tool-assisted speedrun enthusiast. He unveiled the speedrun to the world using an unmodified game cartridge and a Super Nintendo Entertainment System with eight controllers connected through a multitap system at the Awesome Games Done Quick 2014 event. Hack A Day explains the technique. Masterjun explains it in more detail.

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft.

A recent study published in the Behaviour and Information Technology journal found that We cheat in video games because we assume everyone else does.

Video games and art: why does the media get it so wrong?  Another critic has taken another sideways glance – but the medium is strong enough to resist these withering ovations



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