Sunday, November 24, 2013

Gaming Round-Up: November 22, 2013



Controlling vs. Being Your Video Game Avatar

Gameranx claims that BioShock Infinite‘s combat design was a step backwards from BioShock 2.

Kill Screen looks at the new Call of Duty and how the campaign ends up turning you unintentionally into a terrorist and a Nazi. While E.T. Brooking at The Escapist explores the real world space faring weaponry that has and could exist.

Robert Rath in his weekly pamphlet says that we need more soldiers to write about games.

Sacrifices Reveal The Last of Us: "I want to consider what this whole head-splitting, heartrending mass of a game means to me, and maybe spark some ideas around what it might mean to you."

Stephen Beirne on the Huffington Post writes about how Grand Theft Auto V normalizes violence, not through causing it, but by creating an atmosphere where people cannot recognize it. Furthermore, Beirne suggests that the satire defense merely exacerbates the problem.

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