Tuesday, February 11, 2014

Gaming Round-Up: February 10, 2014


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News: America's first dedicated esports arena to open this spring

Becky Chambers examines the common narrative failings of brothels in video games and how The Wolf Among Us avoids these pitfalls.


John Walker discusses why games should enter the public domain much sooner.  The opinion has raised quite a response, most notably Fullbright’s Steve Gaynor piece on the economy of work above its culture. David Carlton joins in, arguing that the hard nature of videogames doesn’t lend itself well to Gaynor’s music industry analogy.

On the occasion of BioShock Infinite’s Burial At Sea DLC, Anjin Anhut takes a look at artist Tamara De Lempicka's influence on Rapture’s Art Deco aesthetic. Anhut also wrote a piece discussing what concept art actually entails, as opposed to often mislabeled promotional art.

Over at Rhizome, Nicholas O'Brien writes about the The Possibilities and Pitfalls of the Video Game Exhibition, looking back at the recent crop of game-themed art exhibitions, including the nationally traveling exhibition "The Art of Video Games," the "Talk to Me" exhibition at MoMA, and "Indie Essentials: 25 Must-Play Video Games," co-presented by Museum of the Moving Image and IndieCade.

Peter Christiansen wrote about the mechanics of ideology in Civilization V.

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