Monday, March 9, 2015

Gaming Round-Up: March 9, 2015

The Gamer Girl in all her glory by Medusa the Dollmaker

"The Gamer Girl in all her glory" by Medusa the Dollmaker
Limited edition t-shirts available for purchase from Teefury.


Anna Anthropy focuses on Fire Emblem as a case study for understanding how to design a player-centered experience from the ground up.

Brian Crimmins thinks we should probably quit worrying about hour counts

Brianna Wu explains why the Gamergate trolls won’t win, which must be news to them, considering they always seem to think they already have. (via Boston Globe)

Forbes profiles of Minecraft's Notch (who tops this list of The Top 10 Wealthiest Video Game Billionaires In The World), though the piece does more than a little finger-wagging in the process.  At The Guardian, Keith Stuart responds with a moving piece about the role Minecraft played in giving his autistic son Stuart “a voice.”
At Gamasutra, This War of Mine head writer Pawel Micechowski discusses how to create emotional impact among for players who are trained to think of characters as resources to be used.

Hannah Nicklin writes about the challenges facing freelance independent developers.  "Rest is hard, it’s easy as a freelancer to overcompensate for what looks like a low work time and end up with too much; it’s hard to make space in your home to rest when it’s also your work place; you enjoy what you make and do, it’s enjoyable, you care about it, you’re lucky – so lucky – to be able to do it, so it becomes hard to ever ever stop."

Have you ever stopped to consider just how strong is Minecraft's Steve?

If you’re headed out to SXSW over the coming weeks, you might want to check out the film GTFO: The Movie, a documentary about women and sexism in gaming premiering at the festival.  Director Shannon Sun-Higginson initially planned to focus on this sort of harassment, she told the New York Times, but her approach broadened as she spoke with more women.  Check out the trailer for GTFO at Vimeo.

Impatient for a Legend of Zelda Netflix series? Check out this fan trailer teaser.

In response to the Leonard Nimoy memorial erected in Star Trek Online, CinemaBlend remembers 5 Touching Memorials In Video Games.

LifeHacker suggests some of the Best Free Tools For Making Video Games.

Kate Cox writes a love letter to the video games she's grown up with, specifically discussing the emotional resonance those games had then and now in “Life, Love, and Labyrinths: Why I Play Videogames.

Kent Sheely writes about games as tools for self-care in the first of a series of columns titled Alt+Home. "There have been numerous studies on the effects that video games have on human behavior. Most of these experiments have focused on attempting to prove a correlation between game violence and destructive behavior, but frequently overlook the opposite end of the spectrum: Games as meditative and transcendental tools for self-care."

Last Wednesday, at the annual Game Developers Conference in San Francisco, Zoe Quinn and other female game developers spoke out about online harassment and how to fight back. Quinn expressed her disappointment with the lack of action on the part of the game industry and also announced a new partnership between her Crash Override anti-harassment network and Randi Harper of GG Autoblocker fame, a new anti-harrassment non-profit organization called the Online Abuse Prevention Initiative.

Laura Hudson and Leigh Alexander are launching Offworld, a gaming site that aims to be for everyone: "Offworld is a place for curious and playful grown-ups, where we can enjoy the endless possibilities of the 21st century’s greatest art form. We’re here to express our love of exploring new worlds, to talk to their creators, to share our discoveries, and imagine new frontiers to play in together. This will be an unequivocal home for women and minorities, whose voices will make up most of the work published here. We’re central to the growth and development of this warm, brilliant, expressive medium."

"Max Payne was the game That Understood My Depression" writes Vice's Ed Smith.

Mohini Dutta writes about designing for the Other at First Person Scholar, calling into question the ways that designers think of themselves in position to players.

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry." His co-creator is Stephan Leroux.

Top Ten Games You Must Play Twice: Just when you think you're done, these games pull you back in! From new modes to new game plus, these ten games refuse to be put down after a single playthrough.

The Verge looks ahead to a future in which video game engines will power films.

Vice wonders Why aren't there more TV Shows about Video Games, then warns us that, without such television shows,  Television will die.  I think that may be an over-dramatization, but I certainly believe that televisions failure to serve such audience niches is what's driving audiences to spend more of their time online.


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