"Boar Rider" by Scott Pellico
Interview: Dead End Thrills' Duncan Harris talks screenshots and art over on Kill Screen.
Interview: Writers Will Porter and Dion Lay discuss Alien: Isolation (Spoilers)
News: Dead or Alive maker asks modders to be “good and moral” with content, which feels to me like hanging out a sign that reads "SCANDAL AHEAD" in flaming letters.
News: Joystiq and Massively closed down this week. They will be sorely missed.
Review: Perhaps the best game of the week is Sunless Sea, a top-down maritime survival title from London indie studio Failbetter. Simon Parkin gives Sunless Sea a 10 out of 10 at Eurogamer.
Abnormal Mapping returns to the well of Ocarina of Time and asks if, in its attempt to give players a "blank slate" protagonist to project onto, it ends up leaving behind more compelling stories.
Ashley Barry praises Among the Sleep for flouting horror genre conventions
"Can gaming's great women characters be written by men?" baits Colin Campbell, reflecting on the depiction of Life Is Strange's two leading characters, Max and Chloe..
Gamepur suggests 10 Best Co-op Games To Play With Your Valentine
"It Took a Dystopian Future Affected By Fungal Virus For Me To Say 'I Like Girls Too'," writes The Mary Sue's Fatima Zenine Villanueva on The Last of Us.
Kongregate CEO Emily Greer posted the slides and notes from her recent talk delivered at Casual Connect Europe, where she calls into question the very concept of "casual" games.
Kotaku's Patrick Klepek reported on Wednesday that players had started digging into the code of the Resident Evil HD remaster, looking for ways to finish it faster and faster by aggressively cheating. "It's probably not possible to beat it faster than a second, but I'm sure people will try."
Kotaku's Shawn McGrath praises The Exceptional Beauty of Doom 3 's Source Code
On FemHype, Jillian takes a multi-pronged approach to Skyrim‘s representations of women and is underwhelmed. "I came up short on the way women were portrayed. And that bothers the hell out of me for a title that purports to be the be-all, end-all of open world games."
On Moving Pixels, Scott Juster suggests that Shadow of Mordor is the Lord of the Rings game that Sauron would play in a cheeky but thought-provoking article.
Over at Polygon, Rami Ismail writes about the state of the industry. "We want to — no, need to — let people to know what game development is like, show them what game development is like – but we’re only willing to do it in the proudest possible way — we want to be Starbuck, not SpaceX. Coffee drinkers want to know what beans their coffee is made out of, whether it was prepared in an environmentally responsible manner and that the barista is a professional with a decade-long passion for the heavenly fumes of a perfectly prepared Grande Latte."
Reacting to this recent piece on USGamer, Rob Fearon disputes the idea that the console market is only now in freefall — rather, he says, this is the result of conditions many years in the making: "AAA gaming was and is a small part of all the videogames ever made, its domination of the enthusiast press, of mainstream discourse a necessary side effect of the need for big businesses to stay big."
Stephen Beirne argues that the current state of big box titles should be a call for self-awareness
Vice's Mike Diver claims that, A Decade Later, Shadow of the Colossus Isn’t Quite the Classic You Recall. I, meanwhile, plug my ears and hum, because I straight up love that game.
Video games in museums: fine art or just fun? "Danny Birchall, the Wellcome Collection’s digital manager, says that the games “are part of a larger strategy of using many different things to engage the public. You use video games to reach those who play games, like you create documentaries for those who watch television. We’re not trying to convert museum people into games players.”"
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