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Monday, February 6, 2017

Gaming Round-Up: February 6, 2017




A Burnt Torch: Darkest Dungeon, Mental Health and Lovecraftian Horror [Paste Magazine] “Darkest Dungeon [wiki] is a tactical, party-based roguelike with a Lovecraftian flair. You play as the last heir of a fallen noble house. It’s your job to recruit and command a set of heroes, sending them into the decrepit bowels of a ruined estate—and the corrupt environs surrounding it. 

"Eventually Atari came to us and said, 'What do you guys really want out of this?'" On the thirty-fifth anniversary of the popular arcade game, Benj Edwards chronicles the rise of Ms. Pac-Man and how a few MIT students created the next big thing off the back of the previous big thing in 1980s arcade history.

A History of Deus Ex's Racism Controversies “With futuristic, sci-fi sequel Deus Ex: Mankind Divided [YouTube], developer Eidos Montreal has once again found itself walking atop the fiery coals of controversy.

How Designers Engineer Luck Into Video Games

Martian Immigration Nightmare [via mefi projects] An online game specifically made to call out Elon Musk on his collaborationism with the Trump regime. Will you manage to board the Mars rocket, or will you be crushed by an unsympathetic bureaucracy?

At The New Yorker, Raffi Khatchadourian writes about the future of interactive films, with a focus on the company joined by Her Story developer Sam Barlow. 

Original design documents and sketches for the first Legend of Zelda game

Richard Stanton has started a new column at Kotaku which looks at British game developers big and small. The first entry focuses upon shmup designer Jeff Minter.


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