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Monday, February 3, 2014

Gaming Round-Up: February 3, 2014



Across Worlds and Bodies: Criticism in the Age of Video Games,” Brendan Keogh’s call for more close readings in the Journal of Games Criticism continues to make waves. Lana Polanski and Zolani Stewart discuss the kyriarchal structures of academia at length in this untitled podcast, while Mattie Brice weighs in with her own experiences creating academic and non-academic criticism

Cameron Kunzelman has started exploring morality in the fiction of Assassin’s Creed, more hopefully to come.

Lana Polansky considers the issue of photography in videogames.

Stephen Beirne discusses how The Last of Us‘ mechanical building blocks collide with its narrative beats when you find chest-high walls in a peaceful section.

Tom Chatfield on video games: difficulty is the point, not the problem

Trevor Owen wonders about games as a form of scholarship on Play the Past and Daniel Johnson provides this video about camera design in Wario Land 4 as an excerpt of his book-length analysis of the game.

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