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Wednesday, November 27, 2013
Gaming Round-Up: November 27, 2013
Interview: Critical Path has a video interview with Matt Boch talking about crossover of gender politics and motion capture techniques. “We’re taking things we understand, and we’re saying lets put them out in media and perpetuate these understandings… We can imagine elves and orcs, but men and women still behave in a particular way”
"According to a new study by the Queensland University of Technology, playing video games improves children’s emotional, social, and psychological well-being..." and other things you probably already knew. More at GamePolitics.
Andy Robertson argues games are like poems, in the work they ask us to put in in order to extract meaning. Similarly, Nick Dinicola talks about Telltale’s The Wolf Among Us and how limited expressions can be more potent.
Are Games Racist? Yes, though not for the reason one might think.
Emanuel Maiberg now shows the other side of the debate in what big data can’t teach us about video games.
Ever Made A Decision In A Video Game That Made You Guilty Enough To Quit?
Jorge Albor talks about asymmetrical game mechanics, which give different meanings to different player’s actions.
On Video Game Tourism, Rainer Sigl and Ciprian David started a new series about the intersection of film and games, and Christof Zurschmitten about Literature and Games. Here’s Rainer and Ciprian interviewing John Hyams because of reasons, and here’s Christof interviewing Jack King-Spooner, maker of Beeswing, and Robert Sherman, author of Black Crown. (Part 2)
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